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Category: Code

Introducing “klemme” as serial terminal

2024-12-14 Philipp Bormuth Leave a comment

With the torrent of TUI (terminal ui) tools that have been coming from the Rust community in the last couple…

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Posted in: Code, Rust

Rust & Vendor SDKs (I)

2024-02-13 Philipp Bormuth 1 Comment

Time for another Rust post. Today we’re going to take a look at chip vendor SDKs to answer the question…

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Posted in: Code, Rust Filed under: embedded, programming, Rust

Using Rust and Zephyr together (III)

2023-07-28 Philipp Bormuth Leave a comment

In the last two installments of this series we looked at simple ways to get Rust to work with Zephyr.…

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Posted in: Code Filed under: embedded, programming, Rust, Zephyr

Using Zephyr and Rust together (II)

2023-06-20 Philipp Bormuth 1 Comment

In the last part of this multi-part post we looked at the basic setup needed to get Rust and Zephyr…

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Posted in: Code, Hands-On, Rust Filed under: embedded, programming, Rust, Zephyr

Using Zephyr and Rust together (I)

2023-06-06 Philipp Bormuth 4 Comments

Most available RTOS are somewhat reluctant to play with Rust. The only RTOS that actually does claim to have first…

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Posted in: Architecture, Code, Hands-On, Rust, Uncategorized Filed under: embedded, programming, RTOS, Rust, Zephyr

Async instead of RTOS?

2023-03-04 Philipp Bormuth 3 Comments

One of the more recent develoments in programming languages is asynchronous code. While languages like C# and Python have sported…

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Posted in: Architecture, Code, Rust

Rust and C++ Interop: Interfaces across the language boundary

2023-01-01 Philipp Bormuth 1 Comment

If we want to introduce Rust into an existing C++ codebase, one of the most challenging apsects is the fact,…

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Posted in: Code, Hands-On, Rust

Using Rust with IAR

2022-11-25 Philipp Bormuth Leave a comment

If you’re doing bare-metal embedded programming you’ve probably used IAR’s embedded workbench at some point. IAR is a goto solution…

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Posted in: Code, Hands-On, Rust Filed under: c++, cmake, cross-compile, embedded, IAR, Rust

Implementing usable Statemachines in Rust

2022-06-17 Philipp Bormuth Leave a comment

During the last 18 months I’ve developed software that heavily relied on statemachines to synchronize the behavior of a distributed…

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Posted in: Code, Hands-On, Rust Filed under: Rust

Hands On: A C++17 Priority Queue for bare-metal systems

2020-10-18 Philipp Bormuth Leave a comment

This is a tiny bit of code that was my solution to a recent company code-dojo. A bit of background:…

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Posted in: Code, Hands-On, Memorysafe C++ Filed under: c++

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