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Category: Hands-On

ESE 2024 Talks

2024-12-07 Philipp Bormuth Leave a comment

As in the previous years I’ve attended this year’s ESE congress. This time I had two Rust related talks in…

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Posted in: Hands-On, Rust Filed under: c++, embedded, ESE, programming, Rust
Photo by z yu via unsplash

Rust and Vendor SDKs(II)

2024-05-01 Philipp Bormuth Leave a comment

As in the previous installment of this article, we’ll take another look at vendor SDKs and their integration with Rust.…

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Posted in: Hands-On Filed under: embedded, programming, Rust

Using Zephyr and Rust together (II)

2023-06-20 Philipp Bormuth 1 Comment

In the last part of this multi-part post we looked at the basic setup needed to get Rust and Zephyr…

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Posted in: Code, Hands-On, Rust Filed under: embedded, programming, Rust, Zephyr

Using Zephyr and Rust together (I)

2023-06-06 Philipp Bormuth 4 Comments

Most available RTOS are somewhat reluctant to play with Rust. The only RTOS that actually does claim to have first…

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Posted in: Architecture, Code, Hands-On, Rust, Uncategorized Filed under: embedded, programming, RTOS, Rust, Zephyr

Integrating Rust with embos

2023-05-25 Philipp Bormuth Leave a comment

Today’s article deals with Segger’s embos, a commercial RTOS that has, until now, no Rust binding (as most other RTOS…

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Posted in: Hands-On, Rust

Rust and C++ Interop: Interfaces across the language boundary

2023-01-01 Philipp Bormuth 1 Comment

If we want to introduce Rust into an existing C++ codebase, one of the most challenging apsects is the fact,…

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Posted in: Code, Hands-On, Rust

Using Rust with IAR

2022-11-25 Philipp Bormuth Leave a comment

If you’re doing bare-metal embedded programming you’ve probably used IAR’s embedded workbench at some point. IAR is a goto solution…

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Posted in: Code, Hands-On, Rust Filed under: c++, cmake, cross-compile, embedded, IAR, Rust

Implementing usable Statemachines in Rust

2022-06-17 Philipp Bormuth Leave a comment

During the last 18 months I’ve developed software that heavily relied on statemachines to synchronize the behavior of a distributed…

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Posted in: Code, Hands-On, Rust Filed under: Rust

Hands On: A C++17 Priority Queue for bare-metal systems

2020-10-18 Philipp Bormuth Leave a comment

This is a tiny bit of code that was my solution to a recent company code-dojo. A bit of background:…

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Posted in: Code, Hands-On, Memorysafe C++ Filed under: c++

Poor Man’s Depenency Injector

2020-01-07 Philipp Bormuth Leave a comment

Dependency Injection has become an established part of good design in the past decade, as it allows us to control…

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Posted in: Code, Hands-On Filed under: c++

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