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Using Zephyr and Rust together (II)

2023-06-20 Philipp Bormuth 1 Comment

In the last part of this multi-part post we looked at the basic setup needed to get Rust and Zephyr…

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Posted in: Code, Hands-On, Rust Filed under: embedded, programming, Rust, Zephyr

Using Zephyr and Rust together (I)

2023-06-06 Philipp Bormuth 4 Comments

Most available RTOS are somewhat reluctant to play with Rust. The only RTOS that actually does claim to have first…

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Posted in: Architecture, Code, Hands-On, Rust, Uncategorized Filed under: embedded, programming, RTOS, Rust, Zephyr

Integrating Rust with embos

2023-05-25 Philipp Bormuth Leave a comment

Today’s article deals with Segger’s embos, a commercial RTOS that has, until now, no Rust binding (as most other RTOS…

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Posted in: Hands-On, Rust

Rust in embedded – should we try this?

2023-05-04 Philipp Bormuth 1 Comment

…or indeed in any software project? I got a lot of positive feedback for my talk at last year’s ESE…

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Posted in: Rust Filed under: programming, Rust

Async instead of RTOS?

2023-03-04 Philipp Bormuth 3 Comments

One of the more recent develoments in programming languages is asynchronous code. While languages like C# and Python have sported…

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Posted in: Architecture, Code, Rust

Rust and C++ Interop: Interfaces across the language boundary

2023-01-01 Philipp Bormuth 1 Comment

If we want to introduce Rust into an existing C++ codebase, one of the most challenging apsects is the fact,…

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Posted in: Code, Hands-On, Rust

My ESE Talk

2022-12-15 Philipp Bormuth Leave a comment

Last week I gave a talk on embedded Rust at this year’s Embedded Software Engineering Congress. The slides (in German)…

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Posted in: Rust

Using Rust with IAR

2022-11-25 Philipp Bormuth Leave a comment

If you’re doing bare-metal embedded programming you’ve probably used IAR’s embedded workbench at some point. IAR is a goto solution…

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Posted in: Code, Hands-On, Rust Filed under: c++, cmake, cross-compile, embedded, IAR, Rust

Implementing usable Statemachines in Rust

2022-06-17 Philipp Bormuth Leave a comment

During the last 18 months I’ve developed software that heavily relied on statemachines to synchronize the behavior of a distributed…

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Posted in: Code, Hands-On, Rust Filed under: Rust

Cathedrals versus Walls

2021-11-06 Philipp Bormuth Leave a comment

A couple of months ago I had the possibility to talk to the CTO of a local company about hiring…

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Posted in: Social

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