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The case for firmwareplattforms: Security

2021-05-05 Philipp Bormuth Leave a comment

DISCLAIMER: Any productnames mentioned are for illustrative purposes only. I neither endorse nor recommend specific products. In the first couple…

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Posted in: Uncategorized

The case for firmwareplatforms: Surrounding systems

2021-02-06 Philipp Bormuth Leave a comment

This will be a shorter post, as the message I try to get across is rather simple: Be aware of…

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Posted in: Architecture, Firmwareplatform Design Filed under: Architecture, Firmwareplatform

Hands On: A C++17 Priority Queue for bare-metal systems

2020-10-18 Philipp Bormuth Leave a comment

This is a tiny bit of code that was my solution to a recent company code-dojo. A bit of background:…

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Posted in: Code, Hands-On, Memorysafe C++ Filed under: c++

The case for firmwareplatforms: Infrastructure

2020-10-03 Philipp Bormuth Leave a comment

Coming back to the firmwareplatform series I’d like to talk about the kind of infrastructure we should have in place…

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Posted in: Firmwareplatform Design

Using Python for high-availability systems

2020-08-01 Philipp Bormuth Leave a comment

In the last couple of months I’ve worked on a system that is supposed to be used to drive testing…

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Posted in: Architecture, Python Filed under: Python, Reliability, Scalability

Growing People – I

2020-06-11 Philipp Bormuth Leave a comment

During the past couple of years I’ve had the honor to work with a lot of talented young engineers, who…

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Posted in: mentoring-series, Social

Running webassembly on bare-metal

2020-03-16 Philipp Bormuth Leave a comment

And yes, I actually mean bare metal as in “no operating system”. When I first got the idea to tinker…

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Posted in: Rust, Uncategorized

The case for firmwareplatforms: Requirements

2020-02-29 Philipp Bormuth Leave a comment

When you start to think about building a platform it is a good idea to first get your requirements straight,…

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Posted in: Firmwareplatform Design Filed under: Architecture, Firmwareplatform, Requirements

Poor Man’s Depenency Injector

2020-01-07 Philipp Bormuth Leave a comment

Dependency Injection has become an established part of good design in the past decade, as it allows us to control…

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Posted in: Code, Hands-On Filed under: c++

Thoughts on Rust

2019-12-27 Philipp Bormuth Leave a comment

If one thing has really followed me through 2019, then it was Rust. I’ve spent time with the language on…

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Posted in: Rust

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